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  1. http://imgur.com/tA8syZz.jpg

     

    Wczoraj otwarto PTS dla nadchodzącej większej aktualizacji 1.7. Wszystkie informacje w spoilerze.

     

     

    Last updated: 13:38 UTC, June 30th - Revision 3

    Please understand that these Patch Notes are not final and will be updated with PTS modifications.

    Additionally, please note that the new features mentioned are still being worked on and are therefore not in their final stages.

    All of these new features will be available to all players.

    New feature: Global Events (not initially available on the PTS)

    Global Events (previously known as Seasons) are time-limited events that add special modifiers to the PvE parts of The Division.
    Taking part in a Global Event will award you Tokens that you can use to purchase Classified Gear caches (detailed below) and unique vanity items (that are currently not included on the PTS).

    New feature: Commendations & Patches
    Commendations introduce a series of 500+ challenges across several categories for agents to accomplish. Commendations cover all aspects and areas of the game, both for PvE and PvP.
    Unlocking achievements reward the player with Commendation Score. Your tallied score is displayed to other agents.
    Some special Commendations award a Patch, a brand new vanity item. These Patches are displayed on the agent’s arm, replacing the default Phoenix patch.
    Not all patches are available on the PTS, with more being added once Update 1.7 goes live.
    The requirements for certain Commendations have been altered on the PTS for testing purposes.

    New feature: Face customization
    The Base of Operations now include a room with an interactive mirror that you can use to change your agent’s appearance. You can find the room by turning right straight after you have entered the Terminal from the Base of Operation stairs.

    New feature: Encrypted Cache
    An Encrypted Cache is a loot container obtained from the Premium Vendor in the terminal. It requires a key to open.
    Encrypted Caches contain unique appearance items, emotes and skins.
    Cipher Keys are needed to open Encrypted Caches. These keys are created by collecting key fragments, which are available from normal gameplay. 10 key fragments are needed to create one Cipher Key. Keys can also be purchased from the Premium Vendor.
    Unique appearance items from the Encrypted Caches are organized in Collections that can be found in the Vanity tab. Once a Collection has been completed, the agent will receive a reward.
    Please note that the contents of the Encrypted Caches on the PTS are not 100% representative of what will be in the final product.
    There is currently an issue with the Premium Vendor and the Encrypted Caches, which makes them impossible to use. This will be fixed and testable on the PTS in a future update.

    New feature: Classified Gear Sets (available from the Advanced Weapons vendor on the PTS)
    Classified Gear Set pieces are unique gear set pieces for pre-existing gear sets and will feature 5 and 6-piece bonuses.
    Classified Gear Set pieces can initially only be received from participating in Global Events.
    After a Global Event has concluded, the Classified Gear pieces can be found during normal gameplay, but with lower drop rates than during Global Events.
    Six Classified Gear Sets will be included on the PTS for testing purposes, but once Update 1.7 goes live, three Classified Gear sets will be introduced for every Global Event.
    The Classified Caches are available on the Advanced Weapons vendor on the PTS for testing purposes, but will be tied to Global Events once Update 1.7 goes live.


    Primary Stat Ranges:
    Classified Gear Set Primary Stat Range
    1274-1401

    Final Measure
    5 Piece:
    +15% Exotic Damage Resilience
    +15% Protection from Elites
    6 Piece:
    Talent: Improved Final Measure
    When a grenade is defused the player and all group members within 30 meters gain a buff based on the grenade type that was defused.
    -EMP/Shock: Skill power increased by 15% for 8 seconds.
    -HE/Incendiary: Weapon damage increased by 15% for 8 seconds
    -Flashbang/Tear Gas: Armor increased by 15% for 8 seconds

    Sentry
    5 Piece:
    +15% Accuracy
    +15% Headshot Damage
    6 Piece:
    Talent: Improved Sentry’s Call
    NPC targets can now receive up to six marks. After three marks, every headshot on the target has a 25% chance to spread a single mark to additional targets within 10 meters. At six marks, your headshot damage on the target is increased by 100%.

    Striker
    5 Piece:
    +10% Stability
    +5% Enemy Armor Damage
    6 Piece:
    Talent: Striker’s Persistence
    Every hit adds a self-healing bonus for .1% of max health per second. This bonus is further increased by .01% for every 1000 stamina. Stacks up to 100 hits. Bonus is reduced by .1% every second. Bonus can be removed by EMP.

    Reclaimer
    5 Piece:
    +15% Support Station range
    +25% Support Station duration
    6 Piece:
    +50% Support Station revive time
    +100% Support Station healing speed
    +100% Support Station health
    Talent: Improved Reclaimer
    Support station gains a 25% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 2% for every 1000 Electronics.

    Exotics
    NinjaBike messenger bag
    Talent: NinjaBike messenger bag
    Slots in with any equipped Gear Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Can unlock bonuses from multiple sets simultaneously. Cannot unlock Classified Gear Set bonuses.

    Known Issues with the Classified Gear sets on PTS1:
    Classified Sentry 6 Piece Talent
    Sentry 6 piece is not spreading marks to nearby enemies. This will be testable on the 1.7 PTS in a future update.
    Deadeye
    There are known issues with the WIP Deadeye Classified set that keep the 4 and 6 piece bonuses from working properly. Please refrain from using Deadeye in PTS 1. Deadeye reworked 4 piece and Classified sets will be fixed and testable on the 1.7 PTS in a future update.
    Classified Lonestar:
    There are known issues with the Lonestar 6-piece bonus. Please refrain from using Lonestar on PTS1. The set will be fixed and testable on the 1.7 PTS in a future update.
    Classified Recalibration:
    2 Stat recalibration is not yet activated for Classified sets.
    Recalibrating the Primary stat on a classified gear piece is not working properly.
    We are working on 2 stat recalibration and extended primary stat range recalibration to be testable on the 1.7 PTS in a future update.
    There is currently an issue where Classified Gear can roll with lower stats than intended. This will be fixed on the 1.7 PTS in a future update.


    Known Issues with Commendations on PTS1
    The Commendation "Directive Executive" currently refers to World Tier 10 and 10 Directives. That is just place holder text and not representative of anything that exists in the game.


    Game changes

    Weapon Balance
    SVD
    SVD recoil and spread have been retuned to be in line with the M1A.
    Seeker Mine explosion damage has been reduced from 900 to 600. Airbust Mod damage has been reduced from 300 to 120.


    Gameplay
    Fixed a bug where players could get the On Fire status effect even though they had 100% burn resistance. Note that players can still take damage from certain fire attacks, such as Cleaner flamethrowers.
    Fixed a bug where players could run faster than they should by spamming the sprint button.


    Talents
    The Coolheaded & Determined talents will now have an effect on cooldowns for all skills, including Signature Skills.

    Loadouts
    Minor color tweaks has been made to make the Loadout UI more consistent.
    Fixed an issue where switching mods on a Loadout while having a full inventory could override the backpack capacity.
    Fixed an issue where a player cannot switch between two identical Loadouts using different mods while having a full backpack.
    Fixed a bug where certain audio clips would loop
    .
    Skills
    Seeker Mine:
    Fixed a bug where the Seeker Mine with Cluster mod would sometimes be unable to detonate on a target if the target was on top of a cover.

    Support Station:
    Fixed a bug where if an agent revived by another skill while in a Support Station’s area of effect would cause the Support Station to despawn.
    Fixed a bug where an agent could not be revived by First Aid if they were being revived by a Support Station that was destroyed before the revive finished.
    Fixed a bug where the Support Station would remain in the agent’s hand after deploying it.
    Fixed a bug where an agent would sometimes not get revived if a group member used First Aid with the Defibrillator mod.
    Fixed a bug where an agent would get revived if the agent was in the process of self-reviving from a friendly Support Station but tried to cancel the action.

    First Aid:
    Fixed a bug where the First Aid Defibrillator revive would not be prioritized over other slower revives while they were in progress.
    Fixed a bug where the First Aid’s effect would be delayed while the projectile slowly descended to the ground.

    Mobile Cover:
    Fixed a bug where the Mobile Cover could be knocked down by other agents and enemy NPCs even though they were under immobilizing status effects.
    Fixed a bug with Mobile Cover where an agent could be lifted above ground.
    Fixed the description of the Mobile Cover Countermeasures mod so that it now clearly states that shooting a target while being in cover on it will pulse the target for 5 seconds.
    Fixed an issue with the Mobile Cover Countermeasures mod where group members would not get the concealment when taking cover behind it.

    Ballistic Shield:
    Fixed a bug where the Ballistic Shield would not take damage from your own grenade or Sticky Bomb.
    Fixed an issue with Ballistic Shield Riot Shield buff, where the agent could get multiple buffs by performing certain actions.

    Other:
    Fixed a bug where group member’s skill cooldowns would not be decreased when taking cover in an area affected by Smart Cover with the Recharger mod.
    Fixed a bug where attempting to use a skill immediately after entering the Dark Zone would result in the skill going into cooldown.
    Recovery Link can no longer be used while firing your weapon, similar to Survivor and Tactical Link.
    Fixed an issue with the Turret’s target prioritization.


    Missions
    Fixed a bug in Napalm Production Site where an agent could defeat Joe Ferro inside his room before defeating his guards.
    Fixed a bug in Grand Central Station where the turrets were reactivated after player death.
    Fixed an issue where Hudson Refugee Camp became impossible to complete if the bosses are killed too quickly on Challenge Mode.
    Fixed an issue in WarrenGate Power Plant where a door would refuse to open if the player dies before completing a certain objective.
    Fixed several instances in different missions, including Russian Consulate and Napalm Production Site, where the player could get stuck or shoot through walls and floors.
    Fixed a weird door in the General Assembly parking lot.

    Underground
    Fixed a bug where Underground Directives would not continue across Underground phases.
    Fixed an issue with the Mad Skills Directive where the second skill would go on cooldown when the player aimed his first one.
    Fixed a bug where the agent could fast travel to the Underground while carrying contaminated items.
    Fixed some big weird doors in the Underground.

    Survival
    The rewards you get from Survival have been increased.
    Reaching Tier 1 will rewards you with a Survival Cache instead of a Gear Cache.
    Reaching Tier 2 will rewards you with one Survival Cache and one Weapons Cache.
    Fixed a bug where the Punisher accolade on the end screen would always have a checkbox next to it even if it wasn’t completed.
    Fixed several issues in the environment, where players could get stuck.
    Fixed instances of the game freezing when leaving Survival.

    Last Stand
    Fixed instances of the game freezing when leaving a Last Stand match.
    Fixed an issue with the positioning of a prop which could cause players to get stuck in tactical point A1.

    Base of Operations
    Stopped an evil Christmas tree by the Premium Vendor from trapping players.

    World
    Fixed a number of issues throughout the world such as:
    Being unable to vault over certain objects.
    Being shot by NPC’s through a wall by the entrance of the The Ward safe house.
    Being blocked by invisible objects.
    Getting stuck between objects.
    Objects clipping through other objects.
    Being able to glitch through various walls.
    Floating flags and misplaces textures.
    Fixed an issue where agents were able to jump off a roof in Turtle Bay.
    We’ve stopped NPCs from following you into an elevator in Turtle Bay.
    Fixed several places where hiding behind certain objects would stop enemies from engaging the agent.

    Dark Zone
    Fixed several issues in the DarkZone such as:
    Agents sometimes receiving the Outside Playable Area message when in the The Armory landmark.
    A lootable object in DZ7 being in an unreachable place.
    Being able to glitch through a wall in the The Mall landmark.
    Being unable to drop down from certain objects once the agent has climbed them.
    Minor graphical issues in The Armory.
    Moved several trashbags around so players wouldn’t get stuck behind them anymore.
    Moved a rogue lamp.
    NPCs being able to shoot through certain walls.
    Fixed an issue where a Named NPC was missing from the The Basement landmark in DZ09.
    Stopped NPCs from sneaking through a gap between a pair of doors and a rooftop in DZ09.
    Fixed an issue where cleared Landmarks would not give out rewards.
    The Named NPC “Beans” now belong to the correct faction.


    UI
    Blueprints are now shared across all characters on an account.
    Consumables Caches are now available at the Dark Zone vendors.
    Moved the position of the Loadout icon on items you have marked as a favorite to make it easier to identify them.
    Added backpack capacity to the loot preview.
    Fixed a bug where after dying and placing the cursor over a respawn location the highlighting of the option would appear on the bottom of the screen.
    Fixed a bug where pressing back while having the option to disable sharing for an item would cause the item to be unshareable.
    Fixed a bug where buying back items quickly could result in exceeding the inventory limit.
    Fixed a bug where the “Sell” button at a vendor would be active even though there was nothing to sell.
    Fixed a bug where you would get the wrong message when buying an item from any vendor.
    When buying every item from the Appearance Vendor, you will now be able to see all your available currencies.
    Fixed a bug where the Ubisoft Club Action Completed pop-up would show up every time the game was started.

    PC Specific
    Fixed an issue where an agent would right-click on an item and the text describing the options presented would flicker rapidly.
    Fixed UI overlap which could occur when an agent was comparing items and then dragging an item over to share or dismantle.
    Fixed an issue where agents could still use the scroll wheel while the Not Enough Space prompt was present.
    Fixed a bug where the mouse cursor would sometimes not be present on the loading screen.
    Fixed an issue where the Group Management menu would begin flickering when an agent hovered the cursor over a friend’s name.


    Other
    Fixed an issue where the NPC beating a dead body scene had no sound effects.
    Fixed an issue with Tattoo saturation not changing between 0 – 30% during Character Creation.
    Fixed a visual bug where an agent would continuously bleed if revived by a group member’s Recovery Link while another revive was in progress.
    Added sound effects to the JTF officer knocking on bars in the Brooklyn Precinct. Maybe someone will actually hear him and help him out now.
    The Blueprints Vendor in the Terminal should now speak again.
    Agents no longer blink and move their eyes once killed. Say no to zombies.

     

  2.  

     

    w przypadku gry, np. bardziej cenimy sobie przynależność do grupy która ma do niej dostęp od samego początku (co ma niebagatelne pozytywne znaczenie psychologiczne, dla wielu osób). 

     

    Trzeba mieć coś nie po kolei w głowie poustawiane. Jeszcze zrozumiem kwestię gier MMO gdzie dla niektórych każdy dzień bez wbijania expa to dzień stracony ale zwykłe gry singleplayer? Kretynizm

     

     

     

    Kwestia kupowania w cenie pierwotnej, często zawyżonej, dotyczy nie tylko tego rynku. Jest ona dostosowana do konsumentów którzy chcą mieć produkt "na już", gdyż bardziej cenią sobie np. wygodę, modę, użyteczność danego rozwiązania czy produktu niż różnicę w cenie.
     

     

    Wygoda? Wygodą dla mnie jest zagrać w produkt skończony, w pełni połatany, ze wszystkimi DLC i cieszyć się rozgrywką a nie czekać na kolejnego patcha. Przykład: Unity. Zagrałem 3 miesiące po premierze i nie mogę złego słowa o tej grze powiedzieć. Cały szum związany z problemami technicznymi mnie ominął a teraz śmieje się z tych wszystkich typów co chcieli grę "na już". Czy przez te opóźnienie mnie coś ominęło? Nie sądzę.

     

    Moda? To co modne nie zawsze jest dobre a czasami zgubne.

     

     

     

    nie widzę aby w jakikolwiek sposób system pre-order podbudowywał brak konieczności dopracowywania produktu finalnego
     

     

    Najpierw praca, potem płaca. 

    • Popieram 2
  3. Ehhh no z tymi cheatami to jest trudna sprawa. Ja osobiście coraz rzadziej widuję podejrzanych za to sam często jestem oskarżany o używanie owych wspomagaczy (jak wejdę do DZ to przynajmniej raz dziennie %-)). Także tego... może to nie "czity" a "brak skilla"  :evil:.

     

    Airburst seeker mine i DeadEYE to na tą chwilę jedyne rzeczy jakie mnie denerwują w tej grze. Są zwyczajnie OP i psują cały wypracowany przez 1.4-1.6 balans. A jak wiadomo - jeśli coś jest łatwe w użyciu i daje easy-killa to czemu miałby tego nie używać... Ale znowu nie można płakać, że się nie da grać. Po Dark Zone biegam zazwyczaj sam bo reszta ludzi siedzi w Last Stand - zabicie solo całej grupy napotkanych autostopowiczów daje mega radoche. Wtedy oczywiście "cheater", "you bitch", "reported"  %-)


    To jeszcze shooter czy Star Warsy? :wariat:

    http://imgur.com/gfcLqQx.jpg

     

    PS: To była szalona jazda ale przeżyliśmy. %-)  

  4. 1080 to dopłata przynajmniej 500zł. Monitor FullHD więc GTX1070 nie będzie overkillem patrząc na dzisiejsze standardy. Pytanie czy warto brać tą i7 kosztem pamięci RAM, SSD i boxowego chłodzenia? Kości zawsze można dołożyć, w codziennym użytkowaniu różnicy w wydajności pomiędzy GoodRamem a A-DATA nie powinienem odczuć a w 128GB  da się zmieścić. Boxowe chłodzenie bez OC ogarnie. Mimo wszystko różnice między i7 7700 a i5 7400 są dosyć wyraźne  :/ Macie jeszcze jakieś propozycje?

  5. Nigdy nie pisalem ze nie ma znaczenia. Ale patch 1.5 tylko potwierdza, ze build to nie wszystko bo pomimo, ze prawie kazdy latal z alpha to jakos mozna bylo ugrac 1v3 i biegac z ziomkami na munhuncie Wy vs caly serwer. Pewna stagnacja w roznorodnosci buildow pokazala kto poza zlozeniem dobrego ekwipunku potrafi cos wiecej.

  6. Co kreatywnego w strzelaniu do tych samych przeciwników na tej samej mapie na tych samych zasadach.

     

    Poziom trudności i ekwipunek jakiego używasz ZNACZNIE wpływa na twój sposób grania. Niekiedy te rzeczy stanowią nierozłączny element bo hardkorowe poziomy wymagają różnorodności w buildach i kompletnego zespołu. Ale to już zależy od Ciebie jak grasz...

     

     

    Przecież to samo dzieje się w Destiny. Chyba nie chcesz mi powiedzieć, że ludzie którzy jeszcze tam siedzą grają dla fabuły... Robią misje, rajdy, farmią itp. itd. po raz setny. Szukają wyzwań, podnoszą poprzeczkę. To samo będzie z Destiny 2.

     

     

    Twojego sprzętu 

     

    Tak. Ale oprócz lootu zbierasz także niezbędne doświadczenie (nie chodzi o lvl), bez którego PvE może przebaczy ale DZ skopie tyłek ostro. %-)  

     

     

    To fajna gra ale IMO trochę przesadzasz

     

     

    Dla mnie gra, od której nie mogę się oderwać. Ale jej czas się kończy i jak nie dodadzą jakiejś ciekawej zawartości to po premierze Destiny 2 przerzucam się właśnie na ten tytuł. :)

  7. Nie ma co robić?  :rotfl: GS256 to poziom twojego ekwipunku, który nijak ma się do oceny jakości przedmiotów. Po wbiciu 30 levelu wejście w Tier 5 i ubranie się w byle co na GS256 to są 4 godziny gry. Różnica pomiędzy pierwszym lepszym przedmiotem 256 a wymaksowanym buildem jest tak ogromna, że developerzy w ostatnim dodatku postanowili wprowadzić pewnego rodzaju normalizację, która wymaksowuje wszystkie statystyki ubranego ekwipunku żeby nawet niedzielne noobki mogły dobrze się bawić w tym trybie. 

     

    Skoro uważasz, że nie ma co robić to rozumiem, że wszystkie 3 misje na poziomie legendarnym przechodzisz z palcem w nosie? Oznacza to również, że wszystkie 4 najazdy na poziomie bohaterskim ukończone i nie stanowią one już dla Ciebie wyzwania? Underground w trybie 3-fazowej operacji ze wszystkimi 5cioma dyrektywami robisz solo? A w Dark Zone biegasz na Munhuncie i kładziesz typków jak kłody? Dlaczego się o to pytam? Ponieważ to looter-shooter. Tu nie chodzi o przechodzenie fabuły. Tu chodzi o dążenie do doskonałości. :P A wszystko co robisz w grze zależy już tylko od twojej kreatywności.

     

    Poza tym Survival stanowi zupełnie odrębny tryb, który można powtarzać wiele razy ponieważ cechuje się odmiennym stylem rozgrywki i może przypasować nawet ludziom, którzy na co dzień nie grają w The Division. A Last Stand? Dla mnie to najlepszy dodatek.. Po prostu wchodzisz i się strzelasz :D Taki relaks.

  8. Wstawiam jakieś screenshoty bo nudno :P

     

    http://imgur.com/u9rxQI9.jpg

     

     

    http://imgur.com/luFb49n.jpg

     

    http://imgur.com/twyx2C5.jpg

     

    http://imgur.com/2riOPAa.jpg

     

    http://imgur.com/A8eSxgl.jpg

     

    http://imgur.com/dDlvUl1.jpg

     

     

     

     

    //e

    Następnym razem daj to w spoiler proszę. Nie śmieć 

    • Popieram 1
  9. Patch 1.6:

     

    - powoduje "rozluźnienie" atmosfery w Dark Zone poprzez dodanie 3 nowych stref i odciągnięcie dużej ilości graczy PvP do nowego dodatku Last Stand

    - oferuje fanom PvE tryb "Legendary" - już nigdy nie usłyszysz, że zabijanie npc w tej grze jest zbyt łatwe - nowa frakcja, nowe AI, kosmiczne obrażenia  %-)

    - dodaje świetny Najazd, długi, zróżnicowany, trudny - wymusza podział na role takie jak tank/taktyk/healer a nie tylko full DPS

    - eliminuje armor mete, zwiększa znaczenie elektroniki i setów zapewniających, tzw. przeżywalność ze względu na osłabienie heali, apteczek i talentów tymczasowo podnoszącą naszą odporność

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