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Problem w częstotliwością odświeżania ekranu w Metro 2033


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Witam mam problem z plikiem user.cfg w katalogu gry Metro 2033. Nie moge znaleść w tym ciągu liter i cyfr tej linijki dotyczącej częstotliwości odświeżania ekranu...Pomoże ktoś ją znaleść? O to wnętrze tego pliku :

_show_subtitles 0
ai::feel_vision off
ai::feel_vision_ex off
ai::graph off
ai::graph::links off
ai::graph::normals off
ai::graph::radius 10.
ai::look_body off
ai::look_head off
ai::path::detail off
ai::path::patrol off
ai::path::vertex off
ai::patrol off
ai::space_restrictions off
unbindall
bind changemenumap kESCAPE
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind medkit kQ
bind forward kW
bind use kE
bind wpn_reload kR
bind wpn_next kLBRACKET
bind wpn_prev kRBRACKET
bind time kT
bind menu_enter kRETURN
bind crouch kLCONTROL
bind lstrafe kA
bind back kS
bind rstrafe kD
bind wpn_light kF
bind gasmask kG
bind console kGRAVE
bind sprint kLSHIFT
bind crouch_toggle kZ
bind accel kX
bind nightvision kN
bind map kM
bind jump kSPACE
bind cam_1 kF1
bind cam_2 kF2
bind cam_3 kF3
bind quick_save kF5
bind quick_load kF7
bind quick_load kF8
bind cam_zoom_out kSUBTRACT
bind cam_zoom_in kADD
bind pause kPAUSE
bind up kUP
bind left kLEFT
bind right kRIGHT
bind down kDOWN
bind wpn_fire mouse0
bind wpn_aim mouse1
bind nightvision x_dpad_up
bind gasmask x_dpad_down
bind wpn_next x_dpad_left
bind wpn_prev x_dpad_right
bind changemenumap x_start
bind map x_back
bind sprint x_left_thumb
bind medkit x_right_thumb
bind crouch_toggle x_left_shoulder
bind jump x_right_shoulder
bind use x_a
bind wpn_light x_b
bind wpn_reload x_x
bind time x_y
bind wpn_aim x_left_trigger
bind wpn_fire x_right_trigger
cvr_cover_hit_danger_distance 3.
cvr_cover_hit_danger_interval 1200.
cvr_cover_hit_danger_penalty 1000.
cvr_death_danger_distance 5.
cvr_death_danger_interval 2400.
cvr_death_danger_penalty 10000.
cvr_grenade_danger_distance 10.
cvr_grenade_danger_interval 1.
cvr_grenade_danger_penalty 1000.
cvr_hit_danger_distance 3.
cvr_hit_danger_interval 1200.
cvr_hit_danger_penalty 1000.
dbg_flower 0
dbg_ik_weight 0
dbg_look_params 0
dbg_macheta 0
dbg_safe_area 0
dbg_timing_full_cycle 0
dbg_uboynicheg 0
engine_step 0
g_autopickup on
g_game_difficulty 1
g_global_god off
g_god off
g_unlimitedammo off
goto_editor 0
goto_game 0
joy_sens_aiming_x 0.4
joy_sens_aiming_y 0.4
joy_sens_x 1
joy_sens_y 1
mouse_sens 0.4
msaa 0
npc_debug_draw 0
p_dbg_draw 0
ph_ce_psystem_distance 70.
ph_ce_psystem_minvelocity 1.
ph_ce_sound_distance 70.
ph_ce_sound_maxvelocity 50.
ph_ce_sound_minvelocity 1.
ph_ce_wmark_distance 70.
ph_ce_wmark_minvelocity 1.
ph_dbg_render 0
ph_dump_stats 0
ph_enable_int_coll 1
phv_actor_axes 0
phv_anim_mixing 0
phv_awake_only 0
phv_body_ang_velocity 0
phv_body_axes 0
phv_body_lin_velocity 0
phv_body_mass_axes 0
phv_buoyancy 0
phv_ccd_sceletons 0
phv_cloth_mesh 0
phv_collision_aabbs 0
phv_collision_axes 0
phv_collision_compounds 0
phv_collision_dynamic 1
phv_collision_edges 0
phv_collision_fnormals 0
phv_collision_free 0
phv_collision_sap 0
phv_collision_shapes 0
phv_collision_spheres 0
phv_collision_static 0
phv_collision_vnormals 0
phv_contact_error 0
phv_contact_force 0
phv_contact_normal 0
phv_contact_point 0
phv_dynamic 0
phv_fluids 0
phv_joints 0
phv_kinematic 1
phv_static 0
phv_trigger_shapes_only 0
phv_use_zbuffer 0
phv_world_axes 0
physx_connect_to_debugger 0
r_af_level 0
r_bloom_threshold 0.01
r_can_miniformat 0
r_dao 0
r_dao_enable 1
r_dao_smooth 1.
r_dbg_disable_occq 0
r_dbg_portals 0
r_dbg_texture_usage 0
r_deblur_dist 10.
r_api 0
r_exp_temporal 0
r_fullscreen oN
r_hud on
r_hud_weapon on
r_ignore_portals on
r_light_frames2sleep 10
r_local_mblur_coef 0.015
r_lod_shadow_quality 1.
r_lod_use_socclusion 0
r_mipcolor 0
r_msaa_level 0
r_ppaa_blend 0.5
r_ppaa_grad 0.01
r_quality_level 3
r_res_hor 1152
r_res_vert 864
r_show 0
r_smap_cache_clipdist 15.
r_smap_cache_clipvolatile 15.
r_sun_depth_far_bias 0.
r_sun_depth_far_scale 1.
r_sun_depth_near_bias -0.
r_sun_depth_near_scale 1.
r_sun_near 12.
r_sun_near_border 0.666
r_sun_tsm_bias -0.
r_sun_tsm_proj 0.2
r_supersample 1.
r_texnostreaming off
r_tone_adaptation 5.
r_tone_amount 0.
r_tone_bmax 10.
r_tone_bmin 0.01
r_tone_low_lum 0.01
r_tone_middlegray 0.33
r_view_distance 125.
r_vsync off
replay
role_border0 60.
role_border1 1000.
role_time0 2.
role_time1 0.5
s_cone_inner_volume 1.
s_cone_outer_volume 0.75
s_dbg_draw 0
s_dbg_draw_dist 0
s_dbg_draw_name 1
s_dbg_draw_stopped 1
s_dbg_stat_active 1
s_master_volume 0.5
s_music_volume 0.5
s_render_targets 24
sick_camera 0.
sick_fov 45.
sick_hud 0.
sick_mblur 0.
sick_mouse 0.
sick_slowmo 0.
stats off
stats_graph 1.000000,5,5.000000,1,0.000000
stats_graph_rect 300,200,1000,200
test_zbias 0
language us
gamepad_preset 0
show_points_ex 1
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Nie o to mi chodziło.Mam taki problem że, standardowa gra ma ustawioną za dużą częstotliwosć odświeżania ekranu, podajże 100hz, a mój monitor obsługuje 60hz i jak włączam gre wyskakuje mi czarne tło i okienko tryb nieobsługiwany od monitora.

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Skopiuj najpierw ten plik w inne miejsce. Usuń go, włącz gre, gra powinna wrócić do ustawień standardowych. Jak nie to przywróć go z wcześniejszej kopii. 

 

Ten plik jeszcze jest w folderze C:\Users\XYZ\AppData\Local\4A Games i też go skopiuj i usuń.

 

Gdzie XYZ to twoja nazwa np. Piotrek. 

Edytowane przez MiK86
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