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[MULTI] Crysis - seria


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http://secure.mycrysis.com/forums/download/file.php?id=2643&sid=6570e1c15d674d2da5a6a04c2a314339 pliczek config , poprawia to i owo w grze :D Pamiętajcie zrobić kopię zapasową pliku autoexec i systemconfig !

Changelog :

Crysis 3 CVar Help

Version 1.2.0.0
 

This help file contains the cvar names and details available in Crysis 3.


Gameplay Field of View

CVar: cl_fov


Recommended to be placed in system.cfg


The vertical field of view in degrees.
This controls several individual FOV controls That you can tweak manually if you prefer:

cl_FOV - The main field of view
r_DrawNearFOV - the field of view for nearby objects (held weapon, etc)
pl_movement.power_sprint_targetFOV - The field of view while power sprinting

Default Value: 60



HUD Bobbing

CVar: cl_bobhud


Recommended to be placed in system.cfg


Controls the amount of bob hud which is applied.

Default is 1.0



HUD Canvas Adjustment

CVar: hud_canvas_width_adjustment


Recommended to be placed in system.cfg


Multiplayer only. Multiplies the width of the HUD's virtual canvas in
cases where it may overlap monitor boundaries in multi-monitor setups.
NOTE: before this multiplier is applied, the HUD clamps itself to a 16:9
res.

Default is 1.0



Hud Hide

CVar: hud_hide


Recommended to be placed in system.cfg


If this cvar is true the HUD will be hidden from view completely.

Suitable
for screenshots or very immersive play. NOTE: This feature is not fully
supported, and this cvar value might need to be reset in game, e.g. on
loading a save.

Default is off (hud visible)



Music Volume

CVar: s_MusicVolume


Recommended to be placed in system.cfg


Controls the volume of Music, in the range from 0.0 to 1.0.

Default is 1.0, full volume.



SFX Volume

CVar: s_SFXVolume


Recommended to be placed in system.cfg


Controls the volume of SFX, in the range from 0.0 to 1.0.

Default is 1.0, full volume.



Dialog Volume

CVar: s_DialogVolume


Recommended to be placed in system.cfg


Controls the volume of Dialog, in the range from 0.0 to 1.0.

Default is 1.0, full volume.



Max FPS Limit

CVar: sys_MaxFps


Recommended to be placed in system.cfg


Limits the frame rate to specified number.

A value of 0 means no limit.

Default is 0



Input Toggle Crouch

CVar: cl_crouchToggle


Recommended to be placed in system.cfg


Makes the crouch key work as a toggle.

Default is on



Toggle Zoom

CVar: cl_zoomToggle


Recommended to be placed in system.cfg


Makes the zoom key work as a toggle.

Default is on



Mouse Smoothing

CVar: i_mouse_smooth


Recommended to be placed in system.cfg


Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input.

(1.0 = very very smooth, 30 = almost instant)

Default is 0.0



Mouse Acceleration

CVar: i_mouse_accel


Recommended to be placed in system.cfg


Set mouse acceleration, 0.0 means no acceleration.

Default is 0.0



Mouse Acceleration Max

CVar: i_mouse_accel_max


Recommended to be placed in system.cfg


Set mouse max mouse delta when using acceleration.

Default is 100.0



Mouse Sensitivity

CVar: cl_sensitivity


Recommended to be placed in system.cfg


Sets mouse sensitivity.

Default is 30.0



Graphics Features Particle Collisions

CVar: e_ParticlesObjectCollisions


Recommended to be placed in autoexec.cfg


Controls what objects particles will collide with.

Default Value: Static (Low/Medium), Dynamic (High/Very High)

None: No particle collisions at all.
Static: Particles tagged for collisions will interact with static objects.
Dynamic: As with Static, but dynamic objects also.



Particle Motion Blur

CVar: e_ParticlesMotionBlur


Recommended to be placed in autoexec.cfg


Enables or disables motion blur effect on fast moving particles.

Default Value: Off (Low/Medium/High), On (Very High)



Force Soft Particles

CVar: e_ParticlesForceSoftParticles


Recommended to be placed in autoexec.cfg


Forces all possible particles to use soft intersections with geometry
- increases the cost but will all but eliminate hard edges on
particles.

Default Value: Off (Low/Medium/High), On (Very High)



Tessellation

CVar: e_Tessellation


Recommended to be placed in autoexec.cfg


Enables or disables DX11 ALL tessellation.

Default Value: Off (Low/Medium/High), On (Very High)

NOTE: Currently not tweakable in the latest build of the game.
Will be tweakable soon.



Water Ocean Tessellation

CVar: r_WaterTessellationHW


Recommended to be placed in autoexec.cfg


Enables or disables DX11 tessellation for the ocean water surface.

Default Value: Off (Low/Medium/High), On (Very High)



Pixel Accurate Displacement Maps

CVar: r_SilhouettePOM


Recommended to be placed in autoexec.cfg


Enables or disables the Pixel Accurate Displacement Mapping (VERY GPU intensive).

Default Value: Off (Low/Medium/High), On (Very High)



Real-time Global Illumination

CVar: e_GI


Recommended to be placed in autoexec.cfg


Enables or disables real-time Global Illumination.

Default Value: Off (Low), On (Medium/High/Very High)



Real-time Volumetric Cloud Shadows

CVar: r_FogShadows


Recommended to be placed in autoexec.cfg


Enables or disables Real-time Volumetric Cloud Shadows.

Default Value: Off (Low/Medium), On (High/Very High)



Volumetric Water Shadows

CVar: r_FogShadowsWater


Recommended to be placed in autoexec.cfg


Enables or disables the Real-time Volumetric Shadows underneath water.

Default Value: Off (Low), On (Medium/High/Very High)



Screen-space Reflections

CVar: r_SSReflections


Recommended to be placed in autoexec.cfg


Enables or disables the Screen-Space reflections effect on glossy or reflective materials.

Default Value: Off (Low/Medium/High), On (Very High)



Depth of Field

CVar: r_DepthOfField


Recommended to be placed in autoexec.cfg


Enables or disables the depth of field blur effect.

Default Value: OnNOTE: Currently not tweakable in the latest build of the game.
Will be tweakable soon.



Explosion Blur

CVar: g_radialBlur


Recommended to be placed in autoexec.cfg


Enables or disables the radial blur effect applied after an explosion.

Default Value: On



Color Grading

CVar: r_ColorGrading


Recommended to be placed in autoexec.cfg


Enables or disables the artist controlled color grading post-processing effect.

Default Value: On



Graphics Tweaking Sharpening

CVar: r_Sharpening


Recommended to be placed in autoexec.cfg


Controls the level of the post-processing image sharpening filter.
Higher values give more sharpening, but too high values will create artifacts
A value of 0.0 is off

Default Value: 0.25
 



Chromatic Aberration

CVar: r_ChromaticAberration


Recommended to be placed in autoexec.cfg


Controls the level of the post-processing chromatic aberration.

A value of 0.0 is off

Default Value: 1.5
 



Filmgrain

CVar: r_HDRGrainAmount


Recommended to be placed in autoexec.cfg


Controls the level of film grain applied to the final image to help
alleviate artifacts from lack of colour precision in 32-bit colour
displays.

A value of 0.0 is off

Default Value: 0.0
 



Bloom amount

CVar: r_HDRBloomRatio


Recommended to be placed in autoexec.cfg


Controls the level of bloom used to simulate over-bright areas of the screen

Default Value: 0.15
 



Bloom threshold

CVar: r_HDRBrightLevel


Recommended to be placed in autoexec.cfg


Controls the brightness level threshold used to compute bloom

Default Value: 1.0
 



Ambient Occlusion Method

CVar: r_ssao


Recommended to be placed in autoexec.cfg


Chooses the ambient occlusion method

Default Value: SSAO (Low/Medium/High), SSDO (Very High)

None: No ambient occlusion is used.
SSAO: Screen-space Ambient Occlusion.
SSDO: Screen-space Directional Occlusion.



Texture Pool Size (MB)

CVar: r_TexturesStreamPoolSize


Recommended to be placed in autoexec.cfg


Sets the size of VRAM that is available in a pool for texture streaming.
Value is in Megabytes, and may be clamped based on the amount of video memory detected

Default Value: 192 (Low), 384 (Medium), 512 (High/Very High)
 



Shadow Timeslicing

CVar: e_GsmCache


Recommended to be placed in autoexec.cfg


Saves GPU performance by updating distant shadows less often.

Default Value: On (Low) Off (Medium/High/Very High)



Shadow Casting Light Scale

CVar: e_ShadowsResScale


Recommended to be placed in autoexec.cfg


Controls the resolution of shadow maps used for individual shadow casting lights.
Value is an arbitrary multiplier, so doubling this will double the resolution of each light

Default Value: 3.4 (Low/Medium/High), 40 (Very High)
 



Tessellated Shadow Cascades

CVar: e_ShadowsTessellateCascades


Recommended to be placed in autoexec.cfg


Determines how many shadow cascades to apply tessellation for.
A setting of 0 disables tessellation in all shadows.

Default Value: 1

NOTE: Currently not tweakable in the latest build of the game.
Will be tweakable soon.



Shadow Pool Size

CVar: e_ShadowsPoolSize


Recommended to be placed in autoexec.cfg


Sets the size of the shadow pool render target - increased size
produces more resolution available for, and fewer artifacts in shadow
casting lights (NOT including the sun). Value should be a power of 2
(128, 256, ...)
If the pool is too small to fit the minimum size for
the shadow casting lights, the GPU will thrash and performance will be
severely impacted

Default Value: 2048 (Low/Medium/High), 4096 (Very High)
 



Sun Shadow Map Size

CVar: e_ShadowsMaxTexRes


Recommended to be placed in autoexec.cfg


Sets the size of each sun shadow cascade - increased size produces more resolution available for sun shadows.

Default Value: 512 (Low), 1024 (Medium/High/Very High)
 



Global Illumination Timeslicing

CVar: e_GICache


Recommended to be placed in autoexec.cfg


Sets the number of frames to cache GI results for before regenerating
A value of 0 disables all caching and regenerates GI every frame

Default Value: 7
 



Global Illumination Iterations

CVar: e_GIIterations


Recommended to be placed in autoexec.cfg


Sets the number of iterations to perform when calculating Global Illumination
A higher number will reduce bleeding and lengthen the light propagation distance

Default Value: 10
 



Tessellation Distance Limit

CVar: e_TessellationMaxDistance


Recommended to be placed in autoexec.cfg


Changes the distance in metres where tessellation will stop applying to objects

Default Value: 30
 



Tessellation Triangle Target Size

CVar: r_TessellationTriangleSize


Recommended to be placed in autoexec.cfg


The length of a triangle edge in pixels to aim for when tessellating.

Default Value: 8
 



Grass Instance Animation Distance

CVar: e_MergedMeshesInstanceDist


Recommended to be placed in autoexec.cfg


Distance fudge-factor where interactive grass instances will stop animating.

Default Value: 4.5 (Low/Medium/High) 8.0 (Very High)
 



Grass Instance Max Distance

CVar: e_MergedMeshesViewDistRatio


Recommended to be placed in autoexec.cfg


Multiplier controlling where chunks of interactive grass instances will disappear in the distance.

Default Value: 50
 



LOD distance ratio

CVar: e_LodRatio


Recommended to be placed in autoexec.cfg


Controls how close objects drop to lower Levels Of Detail. A higher number means a longer distance before this drop happens.

Default Value: 4 (Low), 6 (Medium) 20 (High), 40 (Very High)
 



View distance ratio (General)

CVar: e_ViewDistRatio


Recommended to be placed in autoexec.cfg


Controls how close objects will stop rendering in the distance.

Default Value: 25 (Low), 35 (Medium) 100 (High/Very High)
 



View distance ratio (Vegetation)

CVar: e_ViewDistRatioVegetation


Recommended to be placed in autoexec.cfg


Controls how close vegetation will stop rendering in the distance.

Default Value: 21 (Low), 31 (Medium) 100 (High/Very High)
 



View distance ratio (Detail)

CVar: e_ViewDistRatioDetail


Recommended to be placed in autoexec.cfg


Controls how close certain objects marked as 'detail' by artists will stop rendering in the distance.

Default Value: 19 (Low), 24 (Medium) 100 (High/Very High)
 



Miscellaneous Skip Intro Movies

CVar: g_skipIntro


Recommended to be placed in system.cfg


Skips the introduction movies that play before the main menu at game boot.

Default Value: Off



Fullscreen window mode

CVar: r_FullscreenWindow


Recommended to be placed in system.cfg


When enabled, selecting 'fullscreen' in the menus will use a window that fills the screen, allowing easy alt-tab.
Windowed mode will behave as normal.

Default Value: Off



Disallow Fullscreen Pre-emption

CVar: r_FullscreenPreemption


Recommended to be placed in system.cfg


When enabled, Pop-ups such as instant message windows and other focus-stealing windows will not minimise the game.

Default Value: On



Force Output Monitor

CVar: r_overrideDXGIOutput


Recommended to be placed in system.cfg


Gives the number of display to use when creating the game window. 0
is the default/primary monitor and 1, 2, etc are displays after that.
Allows you to create the window on a different monitor from your primary
monitor (e.g. a TV or other external display)

Default Value: 0



Multi-GPU Support

CVar: r_MGPU


Recommended to be placed in system.cfg


Determines Multi-GPU support in engine.

Default Value: Autodetect

Disabled: No multi-GPU support.
Forced: Multi-GPU support is force-enabled.
Autodetect: CryEngine auto-detects whether or not to enable Multi-GPU support.



Hardware Gamma Level

CVar: r_Gamma


Recommended to be placed in system.cfg


Changes the hardware gamma level. Affects desktop as well.

Default Value: 1.0



Internal Occlusion Culling

CVar: e_CoverageBufferReproj


Recommended to be placed in autoexec.cfg


Controls the internal occlusion culling. You shouldn't need to modify
this cvar, but if you encounter any popping with rapid moving,
experiment with disabling this.

Default Value: On



Game Network Port

CVar: g_blaze_gamePort


Recommended to be placed in system.cfg


The network port games connections will be made on.



Enable Blaze VOIP

CVar: net_blaze_voip_enable


Recommended to be placed in system.cfg


Toggles whether Blaze VOIP is enabled or not.

Default Value: On



Enable Blaze VOIP PTT

CVar: net_blaze_voip_enable_ptt


Recommended to be placed in system.cfg


Toggles whether Blaze VOIP Push-to-talk is enabled or not.

Default Value: On



Enable Blaze VOIP

CVar: net_blaze_voip_playback_volume


Recommended to be placed in system.cfg


Sets the Blaze VOIP playback volume, in the range 0.0 to 1.0.

Default Value: 1.0 Full volume

 

 

źródło : http://secure.mycrysis.com/forums/viewtopic.php?f=64&t=56955

Edytowane przez Rafcio1874
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Wszystko dałem na very high ( tu są opcje niedostępne w grze domyślnie ustawione na low/med) oprócz trawy(tu zmniejszone do 2.0 i pole widzenia domyślne) i lata teraz spoko :D

http://img341.imageshack.us/img341/8128/aaaconfig.jpg%5B/img%5D%5Bimg%5Dhttp://img832.imageshack.us/img832/2690/aaaconfig2.jpg%5B/imghttp://img832.imageshack.us/img832/2690/aaaconfig2.jpg

 

edit: o , widzę kolejną opcję do trawy (po prawej : 50) , zmniejszę i zobaczymy wyniki

Edytowane przez Rafcio1874
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Ja również mam zauważalne spadki na max ustawieniach w 1080p na Lightning, do tej gry aby utrzymać na max ust. stały fps na poziomie 60 potrzeba SLI. Postanowiłem wykorzystać w panelu NVIDIa VSYNC adaptacyjny ograniczony do 30 fps. Wtedy nie muszę rezygnować z detali w 1080p i mam cały czas stabilny fps 30. Gra się przyjemnie i dla mnie obraz wygląda płynniej niż zmienny fps 30-60.

Edytowane przez Wooojciech1983
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Na to wygląda :) ja mam skoki [ciach] od ok. 60 do 15 fps miejscami i jak tu cokolwiek nagrywać ? A było [ciach] kupić zielonych i mieć spokój święty :)

 

Buck bankowo masz coś do bazy na kompie, ja mam bardzo podobny sprzęt vapor x 7970 ghz edition tylko procek i7 3770 na 4,3ghz i poiniżej 35 klatek mi nie spadło nigdzie (właśnie 35 miałem tam na początku z tym deszczem) a na przykład w miejscach z tą trawą mam spokojnie ponad 40 fps w ustawieniach wszystko na max + fxaa 1920x1080, Może jakieś progsy w tle ci obciążają kompa/  jedynie co mnie strasznie wqurwia to tearing miejscami mocno widoczny a vsync w tej grze działa syfiaście bo pozmniejszałem detale na high i nawet zjechałem z rozdziałką na 1600x900 i ustawiłem v-sync na 50hz i i dropowało wtedy momentami do 25 a jak odblokowałem v-sync to było sporo ponad 50 fps więc nie powinno spadać. Dla eksperymentu spróbowałem nawet zrobić 30hz utrzymywało się stałe ale jednak było widać brak płynności co mnie dziwi bo jestem przyzwyczajony do 30 fps na xboxie ale takie gears of war 3 w stałych 30 fps wyglądało dużo płynniej niż crysis z 30 fps na kompie, ciekawe dlaczego.

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Możliwe, ponieważ mam troszkę szajsu uruchomionego. Zresztą w drugim odcinku z Crysis 3 na mym kanale [link wcześniej] pojawiają się drastyczne spadki fpsów.  Może włącze FXAA i wyłączę MSAA x1, może coś to da :)

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Powiem tak, Radeon 7970 @GHz Edition bez jakiegokolwiek OC i niestety na sterowniku 13.1 WHQL moim zdaniem się grać nie da przy wymaksowanych ustawieniach, natomiast 13.2 beta 6 rozwiązał u mnie problemy z nagłymi spadkami FPS więc posiadaczom Radków gorąco polecam.

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To crack już jest? :o CZyli nie dali zbytnio CryTekowi zarobić :/ A szkoda

 

A ja mam taki dziwny problem... Catalyst nie odpala się normalnie przy starcie systemu

 

http://img39.imageshack.us/img39/9328/aaastery.jpg

 

A to zużycie GPU w idlu

 

http://img248.imageshack.us/img248/9927/aaaster.jpg

 

Wydajność drastycznie spada, w Uniginie Heaven 3 razy :o Na razie radziłem sobie z tym za każdym razem po włączeniu kompa instalując stery od nowa. Wtedy wydajność wracała do normy. Macie jakiś pomysł ?

 

 

http://img202.imageshack.us/img202/6176/asterownik.jpg

 

Podczas instalacji wyskakuje taki błąd :/ Instalacja się kończy i wszystko chodzi ale gdy komputer włączy się od nowa historia się powtarza :/

 

 

Zastanawiam się poważnie nad zwrotem tej karty i kupnem GTX660... Tylko w niedzielę mija ostatni dzień terminu na zwrot czyli jak to ewentualnie wykonać?

Edytowane przez Rafcio1874
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Dołącz do dyskusji

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