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mst

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  1. Cło/podatek jest zależne od kwoty produktu. W UE przepływ towarów jest nieograniczony, więc żadne dodatkowe koszty cię nie dotyczą. Kupujesz jak w PL, tylko w innej walucie.

     

    Zakupy w USA to inna bajka, cło i podatek cię nie ominie, więc cena ostatecznie będzie taka sama jak u nas.

     

    Ogólnie ceny w całej Europie są podobne, trzeba polować na okazję. Jeżeli ktoś Ci mówi, że "za granicą" kupisz sprzęt za połowę ceny, to niestety tak nie działa. Chyba, że masz kogoś w USA albo sam się tam wybierasz.

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  2. This command can only be used several times, so you can’t indefinitely extend the trial. The number of time it can be used depends on the “rearm count,” which you can view using the slmgr.vbs /dlv command. It seems different on different versions of Windows–it was three times on Windows 7, and it seems to be five times on Windows Server 2008 R2

  3. Tim Willits has confirmed that there will be at least a dozen Quake Champion characters when the game launches. With that in mind, below are 11 (7 confirmed and 4 potential) characters that have been discussed and/or shown as of November 6, 2016. This information is about the characters and their Special Abilities (SA).

     

    As more information is released, it will be added/edited to the information below. Obviously, things can change between now (November 6, 2016) and when the game is released to "open early access" beta in 2017.

     

    If anyone knows of (or discovers) any new information regarding the characters and SA, please post your information as a comment in this Discussion Thread and cite the source. Thank you.

     

    Important:

    Keep in mind that all of the information regarding Quake Champion Characters and using their Special Abilities (SA) is referring to TEAM (competitive) modes.

     

    There has been almost no information regarding standard modes (DUEL, TDM, CTF, CA and FFA) other than the Special Abilities can be turned off to play custom games. (See below link to GameSpot article published August 19, 2016 - Tim Willits interview with Scott Butterworth.)

     

    http://www.gamespot.com/articles/quake-champions-boss-confirms-you-can-play-without/1100-6442812/

     

     

    (7) Confirmed Quake Champions Characters

     

    01: Ranger - Dire Orb

     

    Special ability: Dire Orb - a one use ability (with re-building time for next use) glowing ball that can be thrown and then immediately teleported to. The ability is a homage to Quake’s final boss battle, where players have to perform a telefrag to slay Shub-Niggurath. The ability is shown off in the gameplay trailer, where the player uses it to bridge a massive gap while stalking a foe to appear behind them and hand out a good old fashioned machine gun spray to the spine.

     

    Ranger made his initial appearance in the first Quake. He also reared his massive head in Quake III Arena and continued into Quake Live. Some people refer to him as Quakeguy.

     

     

    02: Visor - Piercing Eye

     

    Special ability: Piercing Eye - a short-term x-ray vision that allows him to see through walls and spot targets without them ever knowing. His name is because of the metal plate that's grafted onto his face, which seems to be the source of his special ability.

     

    Visor first appeared in Quake III Arena and continued into Quake Live. He’s also shown using the Gauntlet (circular saw melee weapon) in the reveal trailer. ‘Humiliation!’

     

     

    03: Nyx - Phase

     

    Special ability: Phase - a short-term mobility boost as well as what we’re guessing/hoping is temporary invincibility as she turns into a bright blue stream of luminous vapor. From looks alone, Nyx is the game’s fast and light option, likely offering speed in exchange for reduced damage resistance. id’s studio director, Tim Willits, has spoken before about how he uses Nyx’s Phase power. “I like to hide out of combat, so I use her Phase ability to sneak into combat, hit someone with the Railgun, and then get out as fast as possible.”

     

    Nyx is a new character to the Quake series and is making her debut in Quake Champions. Is she possibly a reference to Quake III Arena's / Quake Live's Mynx?

     

     

    04: Scalebearer - Bull Rush

     

    Special ability: Bull Rush - a short-term super-charged straight line sprint at an enemy. Bull Rush will deal a hefty amount of damage to anyone caught in its path, and his ability turns one player into a spray of meat and blood during the gameplay trailer, so its best application appears to be as a short-range melee attack. Despite his size and apparent tough exterior, we don’t know yet if he’ll be notably slower or more damage-resistant than the other Champions.

     

    Scalebearer is another new character to the Quake series and as such is making his first appearance in Quake Champions. His name, Scalebearer, refers to his skin's "scales" and he "bears" them.

     

     

    05: Anarki - Air Control / Self- Heal

     

    Special ability: Air-Control & Self-Heal. The hoverboard-riding cybernetic anarchist moves differently than the other champions. "Anarki has more of a QuakeWorld air-control feel,” Tim Willits says. “He’s faster, but he also has slightly less health and armour." Anarki can also heal himself. Every time he does, his maximum health pool rises.

     

    Anarki is a returning character from Quake III Arena and Quake Live. His name, Anarki, is a misspelling of the word anarchy.

     

     

    06: Sorlag - Acid Spit

     

    Special ability: Acid Spit - a one use ability (with re-building time for next use). Her primary use is crowd control and area denial. “She’s really great for dropping the acid on the power-ups,” says Tim Willits, “especially because we have the timers we had in Quake Live, so the player(s) can time it.”

     

    Sorlag is a returning character from Quake III Arena and Quake Live.

     

     

    07: Galena - Healing Totems

     

    Special ability: Healing Totems - Galena can drop totems that heal her and her teammates.

     

    Galena is another new character to the Quake series and is making her debut in Quake Champions.

     

     

     

    (4) Pending Quake Champion Characters (?)

     

    08 & 09: Orange Mechanical and Green Humanoid Characters (? ?)

     

    Seen in the official gameplay trailer, both the orange mechanical character and the green humanoid character have not been identified so far. Neither one resembles a character from previous Quake games, so it is assumed that they are both Quake Champions debut characters.

     

    10: White Armored Female Character (?)

     

    A white, armored female character can also be spotted in the gameplay trailer, though it’s impossible to make out any exact details based on her character model. It’s possible, though, that it’s a revamped Angel or Crash from Quake III Arena / Quake Live.

     

    11: Gorre (?)

     

    Lastly, what appears to be Gorre, also of Quake III Arena / Quake Live fame, sporting a similar metal face plate and cyborg musculature, this character only appears in a single screenshot released by Bethesda.

     

    That's all the Quake Champions characters that have been spotted so far. With only 7 confirmed, there should be more reveals and information in the next couple months leading up to the game's 2017 "early access open" beta.

     

  4. @up

     

    Nawet Doom 3 z 2004 ma to poprawnie zrobione. A jak mówię, że gry w wielu aspektach się cofnęły do tyłu od roku 2000 z hakiem to mówią, że hejter. Bali się, że gpu za 2-3k się zagotują?

    To już Duke Nukem 3d z 1996 miał to poprawnie zrobione :).

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  5. We know how important having options that best suit your PC’s performance capabilities are. The team has been hard at work ensuring that Mafia III’s performance is consistent across all platforms, and right now the game runs at a solid 30 frames-per-second. We are currently working on an update for PC that will give players the option to play Mafia III at higher framerates. We’ll share more details about the update, and when you can expect it to arrive, very soon. In the meantime, the team welcomes feedback and would like to hear from you about what performance adjustment options are important to you. We’re actively considering a number of additional post-launch improvements on PC that would give players more control over how they can tailor the game’s experience to suit their rig’s performance. It’s been an incredible journey developing Mafia III and we couldn’t be more excited to get the game in your hands and hear what you think!

     

    Solid 30 fps! Żałosne.

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